Martial Artist (class)

Martial Artist
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Class Feature

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 * Prerequisites: 13 STR, 13 DEX
 * Key Abilities: Strength, Dexterity
 * Negligent Ability: Intelligence
 * Bonuses: +1 STR +1 DEX
 * Penalties: -2 INT
 * Martial Artist Advanced Classes
 * }
 * }

Some trainers physically exceed some pokemon in hand-to-hand combat. Their mastery of the Martial Artist is unparalleled by the untrained, random attempts of assault performed by any other trainer. They can take out other trainers with little effort, and their pokemon benefit from their exploits as well. The Martial Artist has a natural affinity for the Fighting, Steel, Rock and Ground types of pokemon and can better train them to use their attack to their full potential.

Cross Classing
Chaser: Martial Artist, 17 DEX, 14 CON

Enduring Soul: Martial Artist, 17 CON

Tough Guy: Martial Artist, 14 CHA, 2 Tough Contest Ribbons

Type Ace: Martial Artist, 14 CON (You must choose Fighting, Ground, Rock or Steel for Type Ace)

Improved Combat
Static Activation

League Legal

Static

Trigger: You hit a foe with an attack.

Effect: Add your STR and DEX modifiers to the damage you deal as a Trainer.

Improved Endurance
Static Activation

League Legal

Static

Target: Your HP value.

Effect: Add your STR and DEX modifiers and multiply the total by 5 HP. Add this to your HP total.

Blade Weapons User

Blunt Weapons User

Chain Weapons User

Fist Weapons User

Pole Weapons User

Short Blade Weapons User

Arm Thrust
Prerequisites: Martial Artist, a pokemon who knows Arm Thrust

Trainer Action

League Illegal

Daily – Every 7 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Arm Thrust. Use your STR modifier as your ATK stat.

Body Focus
Prerequisites: Martial Artist

Trainer Action

League Illegal

Daily

Target: Pokemon or Trainers.

Effect: Recover HP as if you had taken an extended rest. You do not gain any of the other benefits of an extended rest.

Dizzy Punch
Prerequisites: Martial Artist, has suffered a Dizzy Punch attack

Trainer Action

League Illegal

Daily – Every 10 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Dizzy Punch. Use your STR modifier as your ATK stat.

Double Kick
Prerequisites: Martial Artist, a pokemon who knows Double Kick

Trainer Action

League Illegal

Daily – Every 4 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Double Kick. Use your STR modifier as your ATK stat.

Doubleslap
Prerequisites: Martial Artist

Trainer Action

League Illegal

Daily – Every 4 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Doubleslap. Use your STR modifier as your ATK stat.

Façade
Prerequisites: Martial Artist, has suffered a Façade attack

Trainer Action

League Illegal

Daily – Every 7 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Façade. Use your STR modifier as your ATK stat.

Jump Kick
Prerequisites: Martial Artist, a pokemon who knows Jump Kick

Trainer Action

League Illegal

Daily – Every 5 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Jump Kick. Use your STR modifier as your ATK stat.

Karate Chop
Prerequisites: Martial Artist

Trainer Action

League Illegal

Daily – Every 2 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Karate Chop. Use your STR modifier as your ATK stat.

Pound
Prerequisites: Martial Artist

Trainer Action

League Illegal

Daily – Every 2 levels gained, you may perform this Feature another time per day.

Target: Pokemon or Trainers.

Effect: Use the Move Pound. Use your STR modifier as your ATK stat.

Strong Guy
Prerequisites: Martial Artist, 15 STR

Static Activation

League Legal

Static

Effect: Whenever you make a Strength check, or make a roll that requires you to add your STR modifier to your roll for damage, add 5 to your roll.

Tough Skin
Prerequisites: Martial Artist, 13 STR

Static Activation

League Legal

Static

Effect: When you take damage, from any source, reduce the damage by your STR modifier unless the damage source specifically says it cannot be reduced.