Air Adept (class)

Air Adept
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Class Feature

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 * Prerequisites:
 * Psychic (class), 3 Flying and or Electric type pokemon
 * Type Ace (Electric or Flying), 16 INT
 * Bonuses: +1 CON
 * }
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Aerokinesis and electrokinesis are at the disposal of the Air Adepts. Psychics who master these forms of telekinesis can generate gusts of wind and bolts of electricity. Foes to this offensive type of Psychic can find themselves surrounded by field of electricity, paralyzing them, or stuck in the air, unable to get down. Some don’t realize the power of the air that surrounds them, but the absence of air is even worse. Ever tried living in a vacuum?

Cross Classing
Type Ace: Air Adept, 12 STR (You must choose Electric or Flying for Type Ace)

Gust
Trainer Action League Illegal At-Will – Drains 3 of user’s HP per use. Target: Pokemon or Trainers. Effect: Use the attack Gust. Use your CON modifier as your SP. ATK stat.

Thundershock
Trainer Action League Illegal At-Will – Drains 6 of user’s HP per use. Target: Pokemon or Trainers. Effect: Use the attack Thundershock. Use your CON modifier as your SP. ATK stat.

Aeroblast
Prerequisites: Air Adept, 9 Air Adept Features, Level 15 Trainer Action League Illegal At-Will – Drains 50 of user’s HP per use. Target: Trainer or Pokemon. Effect: Use the Move Aeroblast. Use your CON modifier as your SP. ATK stat.

Aerokinesis
Prerequisites: Air Adept, 4 Flying Type pokemon At-Will Effect: You may target air with Telekinesis to produce short, but powerful, bursts of air. You can move air rapidly and produce a steady flow of wind that blows at X miles per hour. X is you CON modifier multiplied by 5.

Air Cutter
Prerequisites: Air Adept, 4 Air Adept features Trainer Action League Illegal At-Will – Drains 8 of user’s HP per use. Target: Trainer or Pokemon. Effect: Use the Move Air Cutter. Use your CON modifier as your SP. ATK stat.

Air Slash
Prerequisites: Air Adept, 6 Air Adept features Trainer Action League Illegal At-Will – Drains 13 of user’s HP per use. Target: Trainer or Pokemon. Effect: Use the Move Air Slash. Use your CON modifier as your SP. ATK stat.

Charge
Prerequisites: Air Adept Trainer Action League Illegal At-Will – Drains 5 of user’s HP per use. Target: Self. Effect: Use the Move Charge.

Defog
Prerequisites: Air Adept Trainer Action League Illegal At-Will – Drains 5 of user’s HP per use. Target: No Target. Effect: Use the Move Defog.

Discharge
Prerequisites: Air Adept, 4 Air Adept features Trainer Action League Illegal At-Will – Drains 17 of user’s HP per use. Target: Trainer or Pokemon. Effect: Use the Move Discharge. Use your CON modifier as your SP. ATK stat.

Electrokinesis
Prerequisites: Air Adept, 4 Electric Type pokemon Trainer Action League Illegal At-Will Effect: You may target electricity with Telekinesis and redirect it when rolling higher then 15 when adding your CON modifier to a d20 roll. You can also generate electricity in the air with Telekinesis to produce short, but powerful, bursts of electricity.

Featherdance
Prerequisites: Air Adept Trainer Action League Illegal At-Will – Drains 5 of user’s HP per use. Target: A Pokemon. Effect: Use the Move Featherdance.

Shock Wave
Prerequisites: Air Adept, a Pokemon who knows the Move Shock Wave Trainer Action League Illegal At-Will – Drains 12 of user’s HP per use. Target: Trainer or Pokemon. Effect: Use the Move Shock Wave. Use your CON modifier as your SP. ATK stat.

Tailwind
Prerequisites: Air Adept, 6 Air Adept features Trainer Action League Illegal At-Will – Drains 15 of user’s HP per use. Target: No Target. Effect: Use the Move Tailwind.

Thunderbolt
Prerequisites: Air Adept, Discharge, a Pokemon who knows the Move Thunderbolt Trainer Action League Illegal At-Will – Drains 30 of user’s HP per use. Target: Trainer or Pokemon. Effect: Use the Move Thunderbolt. Use your CON modifier as your SP. ATK stat.

Thunder Wave
Prerequisites: Air Adept, a Pokemon who knows the Move Thunder Wave Trainer Action League Illegal At-Will – Drains 15 of user’s HP per use. Target: Trainer or Pokemon. Effect: Use the Move Thunder Wave.