Coordinator (class)

Coordinator
{|
 * rowspan="2"|Coordinator.png
 * style="text-align: center; vertical-align: top; "|

Class Feature

 * style="vertical-align: top; "|
 * Prerequisites: 13 CHA, 13 CON
 * Key Abilities: Charisma, Constitution
 * Negligent Ability: Dexterity
 * Bonuses: +1 CHA +1 CON
 * Penalties: -2 DEX
 * Coordinator Advanced Classes
 * }
 * }

Some trainers may battle against other trainers in a competition of appearance rather then strength. As shallow as some may view this practice, only a truly talented Coordinator can make an ugly Feebas win a competition of beauty. Coordinators know the natural advantages of appearance and can some times convince a judge to award them victory before they’ve even entered a competition. This isn’t any different in a battle; just viewing a well-trained pokemon owned by a coordinator may intimidate some pokemon. Coordinators value the importance of monetary gain and use their pokemon to ensure a constant cash flow through contests. They can’t be denied their Ribbons.

Mechanic
Some Coordinator Features have multiple uses, one for Contests and one for non-Contests. They maintain the same prerequisites and frequencies but activate differently based on when they are activated; inside or outside of a Contest.

Cross Classing
Type Ace : Coordinator, 12 STR (You must choose from one of your Pokemon’s Type(s) who has won at least 4 Ribbons)

Groomer : Coordinator, 14 WIS

Coach : Coordinator, 17 DEX (You do not gain a Styler)

Improved Income
Static Activation

League Legal

Static

Trigger: You win a Contest.

Effect: You gain 1.5x the amount of prize value instead of the normal amount you would win.

Natural Grace
Static Activation

League Legal

Static

Trigger: You enter a Contest.

Effect: X is half of your CHA or CON modifiers. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest.

Short Blade Weapons User

Chain Weapons User

Judge Blinders
Prerequisites: Coordinator, 3 Ribbons

Trainer Action

League Legal

Daily

Target: A Move performed by one of your pokemon..

Effect during Contest: Roll 1d20 and add you CHA modifier. If you roll 15 or higher, you may add the

keyword Special Attention to the Contest Move’s effect for that round in the Contest. Two instances of Special Attention activate separately.

Effect outside of Contest: The Move becomes “Follow Me” for X turns where X is your Charisma or

Constitution Modifier.

Crowd’s Cheers
Prerequisites: Coordinator, 16 CHA

Trainer Action

League Legal

Daily – Every 10 levels gained, you may perform this Feature another time per day.

Target: A Move performed by one of your pokemon.

Effect during Contest: Roll 1d20 and add you CHA modifier. If you roll 15 or higher, replace the Effect of the Contest Move with Crowd Pleaser for that round during the Contest.

Effect outside of Contest: The Move becomes “Encore” for X turns where X is your Charisma Modifier.

End Set
Prerequisites: Coordinator, 16 CON, 3 Ribbons

Trainer Action

League Legal

Daily – Every 6 levels gained, you may perform this Feature another time per day.

Target: A Move performed by one of your pokemon with the Contest Effect Slow Set.

Effect in Contest: Replace the Keyword Slow Set on all of your Pokemon’s Contest Moves with End Set.

Effect outside of Contest: The Move becomes “Quash” for X turns where X is your Constitution Modifier.

Electrifying Performance
Prerequisites: Coordinator, 5 Ribbons

Trainer Action

League Legal

Weekly - Every 10 levels gained, you may perform this Feature another time per Week.

Target: A Move performed by one of your pokemon.

Effect in Contest: Roll 1d20 and add your CON and CHA modifiers. If you roll 16 or higher, replace the

Effect of the Contest Move with Incredible for that round during the Contest.

Effect outside of Contest: Roll 1d20 and add your CON and CHA modifiers. If you roll 16 or higher, the Move will hit the target. This can’t be used with the moves Moves Sheer Cold, Guillotine, Horn Drill or Fissure. You may still roll to determine additional effects or Critical Hit. This must be declared before the Accuracy Check is made.

More Incentives
Prerequisites: Coordinator, 18 CHA, 2 Ribbons

Trainer Action

League Legal

Daily – Every 3 levels gained, you may perform this Feature another time per day.

Target: A Move performed by one of your pokemon with the Contest Effect Incentives.

Effect in Contest: For your pokemon, Incentives now has the following line added to the end of its keyword entry: Raise the target judge’s Voltage 1 level.

Effect outside of Contest: The Move becomes “Helping Hand” for X turns where X is your Charisma Modifier.

Natural Grace +
Prerequisites: Coordinator, 15 CHA, 15 CON

Static Activation

League Legal

Static

Trigger: You enter a Contest.

Effect: X is half of your CHA modifier and half of your CON modifier. Add Xd4 to your pokemon’s

appearance appeal in the first round of a Contest. This Feature replaces Natural Grace.

Natural Grace (Sun)
Prerequisites: Coordinator, Natural Grace +

Static Activation

League Legal

Static

Trigger: You enter a Contest.

Effect: X is either your CHA or your CON modifier, added to half of your CHA modifier or half of your CON modifier. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest. If you pick CHA for the full modifier, you must pick CON for the half and vice versa. This Feature replaces Natural Grace +.

Natural Grace (Sun)+
Prerequisites: Coordinator, Natural Grace R, 20 CON, 20 CHA

Static Activation

League Legal

Static

Trigger: You enter a Contest.

Effect: X is your CHA modifier and your CON modifier’s sum. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest. This Feature replaces Natural Grace R.

Start Set
Prerequisites: Coordinator, 16 CON, 3 Ribbons

Trainer Action

League Legal

Daily – Every 6 levels gained, you may perform this Feature another time per day.

Target: A Move performed by one of your pokemon with the Contest Effect Quick Set.

Effect in Contest: Replace the Keyword Quick Set on all of your Pokemon’s Contest Moves with Start Set.

Effect outside of Contest: The Move becomes “After You” for X turns where X is your Constitution Modifier.

Voltage Freeze
Prerequisites: Coordinator, 15 CON, 2 Ribbons

Trainer Action

League Legal

Daily

Target: A Move performed by one of your pokemon with a Contest Effect Hold That Thought or Excitement.

Effect in Contest: Roll 1d20 and add your CON modifier. On a result of 14 or higher, you may activate Voltage Freeze. Until the next round during the contest, that Judge’s Voltage may not be lowered or raised.

Effect outside of Contest: The Move gains the Keyword “Reliable” for X turns where X is your Constitution Modifier.

Voltage Freeze +
Prerequisites: Coordinator, Voltage Freeze

Trainer Action

League Legal

Daily

Target: A Move performed by one of your pokemon with a Contest Effect Hold That Thought or Excitement.

Effect in Contest: Roll 1d20 and add your CON modifier. On a result of 14 or higher, you may activate Voltage Freeze +. Until the next round during the contest, all Judge’s Voltages may not be lowered or raised.

Effect outside of Contest: The Move gains the Keyword “Reliable” for the remainder of the encounter. This Feature replaces Voltage Freeze.

You Call That Impressive?
Prerequisites: Coordinator, 17 CHA

Trainer Action

League Legal

Daily

Target: A Move performed by one of your pokemon.

Effect in Contest: Roll 1d20 and add your CHA modifier. On a result of 13 or higher, add the keyword Seen Nothing Yet to your pokemon’s Contest Move for this round.

Effect outside of Contest: If the target Move has the keyword Blast or Burst, increase the size of the Blast/Burst by 2.