Cool Trainer (class)

Cool Trainer
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Class Feature

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 * Prerequisites:
 * Coordinator, 3 Cool Contest Ribbons
 * 5 Cool Contest Ribbons
 * Ace Trainer, 14 CHA, 2 Cool Contest Ribbons
 * Ranger, 12 CON, 2 Cool Contest Ribbons
 * Bonuses: +1 CHA
 * }
 * }

A laid back, Cool variety of trainer, these types of Coordinator practice showing off how chill and awesome their pokemon can be.

Cross Classing
None

Cool Advantage
Static Activation League Legal Static Trigger: You enter a Cool Contest. Effect: X is half of your CHA modifier. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest.

Cool Entrance
Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Guts pokemon ability, in addition to the ability they already have. If the pokemon already has Guts, treat them as if they have two separate Guts abilities. This effect ends when the pokemon is recalled.

Composed Cute
Prerequisite: Cool Trainer, 1 Cute Ribbon Trainer Action League Legal At-Will Trigger: You enter a Cool Contest. Effect: When you use a Cute Move in a Cool Contest you can roll 1d20 and add your CHA modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Cool Advantage (Infinity)
Prerequisite: Cool Trainer, 17 CHA Static Activation League Legal Static Trigger: You enter a Cool Contest. Effect: Add your CHA modifier to your pokemon’s appearance appeal in the first round of a Contest. This Feature replaces Cool Advantage.

Cool Beat
Prerequisites: Cool Trainer Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Own Tempo pokemon ability, in addition to the ability they already have. If the pokemon already has Own Tempo, treat them as if they have two separate Own Tempo abilities. This effect ends when the pokemon is recalled.

Cool Break
Prerequisites: Cool Trainer Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon with at least one Cool Contest ribbon. Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Mold Breaker pokemon ability, in addition to the ability they already have. If the pokemon already has Mold Breaker, treat them as if they have two separate Mold Breaker abilities. This effect ends when the pokemon is recalled.

Cool Eye
Prerequisites: Cool Trainer Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon with at least one Cool Contest ribbon. Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Sniper pokemon ability, in addition to the ability they already have. If the pokemon already has Sniper, treat them as if they have two separate Sniper abilities. This effect ends when the pokemon is recalled.

Cool Spirit
Prerequisites: Cool Trainer Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Vital Spirit pokemon ability, in addition to the ability they already have. If the pokemon already has Vital Spirit, treat them as if they have two separate Vital Spirit abilities. This effect ends when the pokemon is recalled.

Cool Trick
Prerequisites: Cool Trainer Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon with at least one Cool Contest ribbon. Effect: When you send out your pokemon, targeted by Cool Entrance, treat them as if they have the Hustle pokemon ability, in addition to the ability they already have. If the pokemon already has Hustle, treat them as if they have two separate Hustle abilities. This effect ends when the pokemon is recalled.

Cool’s Allies
Prerequisite: Cool Trainer, 1 Beauty Ribbon or 1 Tough Ribbon Trainer Action League Legal At-Will Trigger: You enter a Cool Contest. Effect: When you use a Beauty Move or a Tough Move in a Cool Contest you can roll 1d20 and add your CHA modifier to the roll. If you roll 15 or higher, you may choose to have the Move raise the Voltage.

Deliberate Intelligence
Prerequisite: Cool Trainer, 1 Smart Ribbon Trainer Action League Legal At-Will Trigger: You enter a Cool Contest. Effect: When you use a Smart Move in a Cool Contest you can roll 1d20 and add your CHA modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Levelheaded Impression
Prerequisite: Cool Trainer, 16 CHA Trainer Action League Illegal Daily Target: Your Pokemon or an ally’s pokemon. Effect: Roll 1d20 and your CHA modifier. If your result is 16 or greater, you may change the target’s Nature to Desperate, Lonely, Brave, Adamant or Naughty.