Tough Guy (class)

Tough Guy
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Class Feature

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 * Prerequisites:
 * Coordinator, 3 Tough Contest Ribbons
 * 5 Tough Contest Ribbons
 * Martial Artist, 14 CHA, 2 Tough Contest Ribbons
 * Bonuses: +1 CON
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A strong, Tough type of trainer, these types of Coordinator practice showing off how macho their pokemon are.

Cross Classing
Enduring Soul: Tough Guy, 18 CON

Tough Advantage
Static Activation League Legal Static Trigger: You enter a Tough Contest. Effect: X is half of your CON modifier. Add Xd4 to your pokemon’s appearance appeal in the first round of a Contest.

Tough Entrance
Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Intimidate pokemon ability, in addition to the ability they already have. If the pokemon already has Intimidate, treat them as if they have two separate Intimidate abilities. This effect ends when the pokemon is recalled.

Adorable Brawn
Prerequisite: Tough Guy, 1 Cute Ribbon Trainer Action League Legal At-Will Trigger: You enter a Tough Contest. Effect: When you use a Cute Move in a Tough Contest you can roll 1d20 and add your CON modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Head Strong
Prerequisite: Tough Guy, 16 CON Trainer Action League Legal Daily Target: Your Pokemon or an ally’s pokemon. Effect: Roll 1d20 and your CON modifier. If your result is 16 or greater, you may change the target’s Nature to Stark, Bold, Relaxed, Impish or Lax.

Perfect Hulk
Prerequisite: Tough Guy, 1 Tough Ribbon Trainer Action League Legal At-Will Trigger: You enter a Tough Contest. Effect: When you use a Beauty Move in a Tough Contest you can roll 1d20 and add your CON modifier to the roll. If you roll 15 or higher, you may choose to have the Move not lower the Voltage.

Tough Advantage X
Prerequisites: Tough Guy, 17 CON Static Activation League Legal Static Trigger: You enter a Tough Contest. Effect: Add your CON modifier to your pokemon’s appearance appeal in the first round of a Contest. The Feature replaces Tough Advantage.

Tough Blood
Prerequisites: Tough Guy Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Immunity pokemon ability, in addition to the ability they already have. If the pokemon already has Immunity, treat them as if they have two separate Immunity abilities. This effect ends when the pokemon is recalled.

Tough Focus
Prerequisites: Tough Guy Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Inner Focus pokemon ability, in addition to the ability they already have. If the pokemon already has Inner Focus, treat them as if they have two separate Inner Focus abilities. This effect ends when the pokemon is recalled.

Tough Protectors
Prerequisites: Tough Guy Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Tough Protectors, treat them as if they have the Battle Armor pokemon ability, in addition to the ability they already have. If the pokemon already has Battle Armor, treat them as if they have two separate Battle Armor abilities. This effect ends when the pokemon is recalled.

Tough Hide
Prerequisites: Tough Guy Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your Pokemon or allied pokemon with at least one Tough Contest ribbon. Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Rough Skin pokemon ability, in addition to the ability they already have. If the pokemon already has Rough Skin, treat them as if they have two separate Rough Skin abilities. This effect ends when the pokemon is recalled.

Tough Spirit
Prerequisites: Tough Guy Trainer Action League Legal Daily – Every 10 levels gained, you may perform this Feature another time per day. Target: Your pokemon or allied pokemon. Effect: When you send out your pokemon, targeted by Tough Entrance, treat them as if they have the Reckless pokemon ability, in addition to the ability they already have. If the pokemon already has Reckless, treat them as if they have two separate Reckless abilities. This effect ends when the pokemon is recalled.

Tough’s Allies
Prerequisite: Tough Guy, 1 Smart Ribbon or 1 Cool Ribbon Trainer Action League Legal At-Will Trigger: You enter a Tough Contest. Effect: When you use a Smart Move or a Cool Move in a Tough Contest you can roll 1d20 and add your CON modifier to the roll. If you roll 15 or higher, you may choose to have the Move raise the Voltage.