Ability Keywords

Immune – Abilities with the keyword Immune cannot be affected by a certain status effect. This is described per Move. Immune Abilties are usually Constant.

Last Chance – Abilities with the keyword Last Chance trigger when the pokemon’s HP has been lowered

to 1/3 of their full HP or less. When activated, one elemental Type, defined per Ability, receives a boost for Moves performed by the pokemon with the Last Chance Ability. All Moves that are the Type defined in the Ability receive x1.5 bonus when dealing damage. This multiplier is included during damage calculation after weakness and resistance, but before defenses.

Pickup – The Ability with the Keyword Pickup is Pickup. When Pickup is used, you might find an item on

the ground. The GM decides what the item is; the roll determines what kind of items it is.

Roll Item Type Other

1-5 None You find nothing

6-8 Battle Enhancers One X Attack, or X Defense, Etc.

9-10 Berries Any Berry

11-12 Poke Ball Any Poke Ball

13-16 Status/Healing Any Status healing item or HP healing item

17 Evolutionary Stones Any Evolutionary Stone

18 Performance Enhancers Any Vitamin

19 Hold Item Any Hold Item

20 TM Any TM

Sustain – Abilities with the keyword Sustain have their effects last as long as the user wants them to. Usually the pokemon must remain out to Sustain the Ability. The requirements of Sustaining an effect, if any, are defined per Ability.