Stats

HP
Used to keep track of your Pokemon’s Hit Points. When the pokemon’s Hit Points reach 0, the pokemon is unable to make any actions and in unconscious. Hit Points are calculated with this forumla: Pokemon’s Level + (HP stat x 3) As long as the pokemon is above 50% of it’s full HP, an 8 hour rest will recover HP equal to 25% of ts Max HP.

Attack
The Attack stat is used to calculate damage when making a physical based attack. After calculating damage, add the value of your Pokemon’s Attack stat to Melee -Attack damage and Ranged - Attack damage.

Defense
The Defense Stat is used when you recieve damage from a Melee - Attack or Ranged - Attack Move. Subtract the Defense stat from Damage from Melee - Attack or Ranged - Attack Moves. You may add 1 to your Evasion bonus for every 5 points in Defense when targeted by a Move that uses the Attack Stat.

Special Attack
The Special Attack stat is used to calculate damage when making a special based attack. After calculating damage, add the value of your Pokemon’s Special Attack stat to Ranged - Special Attack damage and Melee - Special Attack damage.

Special Defense
The Special Defense Stat is used when you recieve damage from a Ranged - Special Attack or Melee - Special Attack Move. Subtract the Special Defense stat from Damage from Ranged - Special Attack or Melee - Special Attack Moves. You may add 1 Evasion bonus for every 5 points in Special Defense when argeted by a Special Move.

Speed
The	Pokemon	with	the	highest	Speed	stat	goes	first	during	round. You	may	add	1	Evasion	bonus	for	every 10 points in Speed when targeted by any Move.

Evasion
You may add 1 to your Evasion bonus for every 5 points in Defense when targeted by a Move that uses the Attack Stat You may add 1 Evasion bonus for every 5 points in Sp. Defense when argeted by a Special Move. You	may	add	1	Evasion	bonus	for	every 10 points in Speed when targeted by any Move.

You may only add one Evasion bonus once when targeted. You may only use Speed Evasion Bonus at any time, but only the Speed Evasion Bonus to Melee/Ranged - No Damage Moves.