Genetic (class)

Genetic
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Class Feature
“Human-not-human”. “Beast man”. “Half-Pokemon”. “Gijinka”. In fear and awe, humans have tried to attach many names to them. They don't care, however; humans are just another creature that is no longer them. Their minds might be human – barely – but their bodies have begun to change into something else. These rare beings could draw fear and legends just from their appearance, but their powers are what truly inspire and frighten, for they can fight on even footing with Pokemon, with their own powers.
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 * Prerequisites:
 * Wild Child, a Companion with an Unbreakable Bond
 * Tribal, Avatar (Not counted as crossclassing)
 * A Pokemon who has gained at least 30 levels, GM Permission (Must take Gene Shift)
 * Bonuses: +1 STR
 * Forum Wild Child thread
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Cross Classing
Air Adept: Genetic, 16 CON, Gene Species must be Flying (type) or Electric (type)

Aura User: Genetic, 18 STR, 14 CON, Gene Species must have Aura (capability)

Channeler: Genetic, 17 WIS

Earth Shaker: Genetic, 16 CON, Gene Species must be Grass (type), Ground (type), or Rock (type)

Empath: Genetic, Gene Voice, 14 INT

Fire Breather: Genetic, 16 CON, Gene Species must be Fire (type) Healer: Genetic, 16 INT, have learned a Move that restores a Pokemon's HP or status ailments from Power Manifest Hex Maniac: Genetic, 16 CON, Gene Species must be Ghost (type)

Petrologist: Genetic, 16 CON, Gene Species must be Ground(type), Rock (type), or Steel (type)

Rain Maker: Genetic, 16 CON, Gene Species must be Water (type) or Ice (type)

Rune Master: Genetic, Gene Species is Unown

Type Ace: Genetic, 14 CON (You must choose a type for Type Ace that matches a type of your Gene Species)